Kniescheibe の投稿を引用:It´s weapon dependend. Strength damage is all over the place, heavy dagger gets 1 at 16 and 2 at 18, bone mace is 1 at 14 and 2 at 17. I suspect there is likely to be a weapon that gets a bonus for each strength from 14-18 so +4 melee damage from strength is likely the cap. Mascaroon staff gets +1 at 14, +2 at 16, +3 at 18Īgain, I still have to try more weapons but so far I've seen no bonuses for strength under 14. Your mages will typically be +0 meaning no strength bonus.ģ.) I haven't tested all weapons, but have yet to find one that gets a strength bonus at 12 or 13, 14 in my tests was the start.Ī dagger gets +1 melee damage at str 17 and no more.Ī heavy dagger gets +1 at str 16, +2 at 18Ī spear gets +1 melee damage at 16 str and no more. When you see (2D6 +2) +1 in the description the +1 at the end is the extra melee damage based on strength. say 14 for this weapon or that.Ģ.) It does display your current strength bonus damage. You also don't see this table in the description of the weapon so it's not possible to know beforehand what the extra melee damage will be if you had a strength of 18 vs. Being so, there is no formula nor set rules. Here's what I found from testing and I'm about 70% done the game so it's possible a different weapon will come along.ġ.) There are no set rules, the best I can see is each weapon is in a table with columns 14, 15, 16, 17, 18 representing strength. I've done a lot of testing of this since posted (good question).
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